

The editor himself can also bring a lot of joy.

Well, if you don’t put up with all these irregularities, you can launch the map editor and create a landscape that suits you. Further, a SimCity fan is surprised to find hills and mountains on the map, which need to either be leveled (at the expense of the budget), or be torn through with tunnels (also not free), or, spitting on difficulties, build on the spurs of the new San Marino. For the better, the detailing of the environment has changed, thanks to which the need to draw letters on the police and fire department buildings has disappeared: now everything is clear. Is there something new? Yes, and a lot! The first thing that catches your eye is an isometric projection that has replaced a plain view from above. Even a convenient vertical control panel - and she moved to the new version with minor changes. Type of income is still the same - taxes. All the basic principles remain the same: we also mark the territory for residential, commercial and industrial buildings, build roads, power lines, build buildings for city services, ports, airports, railways, fight traffic jams, pollution, crime, and sometimes withstand disasters. So, the player again has to take the mayor's easy chair and rebuild a huge metropolis from scratch. So four years after the official release of SimCity, SimCity 2000 appeared - a logical development of a successful idea and another milestone in the history of the genre. No matter how silly the experts sat in their shoes felt, it would be even more stupid of them to ignore the prospects of peaceful urban planning. But gamers, as always, had no idea what games they should want to play, and the popularity of SimCity, the first city-planning simulator, surpassed the most optimistic forecasts. The budget controls are very important in running the city effectively.“It is also clear if the game has to travel, fly, or go around the city, completing tasks, but who wants to just build a city? It's boring! ”- so said the sales team. Enacting city ordinances and connecting to neighboring cities became possible. The budget and finance controls are also much more elaborate-tax rates can be set individually for residential, commercial and industrial zones. Players can build highways to neighboring cities to increase trade and the population. Most types of power plants have a limited life span and must be rebuilt periodically. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports.

New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. It now has a near-isometric dimetric view (similar to the earlier Maxis-published A-Train) instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. SimCity 2000 was a major extension of the concept. The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other “Sim” titles, finally motivated the development of a sequel. Play SimCity 2000 online! SimCity 2000 game description SimCity 2000 is a MS-DOS city-building simulation video game and the second installment in the SimCity series.
